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Published by RedLink on October 7th, 2008. 24 comments.


Being released on August 5th, Japan has already gotten a taste of the newly designed Fire Emblem for the Nintendo DS. Fire Emblem: Shadow Dragon is a remake of the Famicon's Fire Emblem. Only to be released in Japan in 1990, this game is pretty much the English game we have been waiting for to tell the story of Marth, which people may know from Super Smash Bros. Melee and Brawl.

Mainly, if you played the Japanese Famicon version (or already played the DS version), the story is all the same, but with a few new content added into the game.


IGN wrote:

Four prologue chapters have been added to further flesh out the story. A tutorial is also now in place to help out players who may not be familiar with turn-based strategy games. The Fire Emblem series is known for being challenging, and from what we've seen of Shadow Dragon so far that challenge was in place since the beginning of the franchise.

Three save options are now available: your progress can be logged in between battles, you can quick save during a fight to restart later (although the file will be deleted when you return), and there are also checkpoints on maps that will automatically create a mid-battle save file. The checkpoint system is a way of rewarding the player for completing major objectives during a conflict.


Not only do these features exist, but the for the first time in the series, Fire Emblem: Shadow of Dragon will use the Nintendo Wi-Fi Connection for up to five characters from the single player campaigned can be used in battle against other players. For every victory you get gives you receive Cards, which give you special effects during battles. However, these Cards can always be toggled on/off.

Fire Emblem: Shadow Dragon will be released Q2 2009 for the Nintendo DS.


Comments
Posted by GrayPlague on October 7th, 2008 2:07 pm   #
Wooh, first comment.

Anyways, nice to see that Nintendo has finally announced something for their most beloved "underground" franchise. It's also nice to see that they're keeping all six difficulty levels, instead of straight-up removing the hardest one like Maniac mode in PoR.

Posted by Deadi on October 7th, 2008 4:49 pm   #
Cool.

Posted by Inferno on October 7th, 2008 8:26 pm   #
This is going to be epic. I can't wait.

Posted by Jab on October 8th, 2008 4:07 am   #
qft

Posted by Lord Shade on October 12th, 2008 9:24 pm   #
Indeed. I bought Fire Emblem: Days of Ruin, and loved it, so this should be portable fun. ^_^

Posted by Anomaly on October 8th, 2008 3:51 am   #
Similarly, I can't wait for this to hit stateside. Always have been a fan of the FE franchise.

You think they'd remake Thracia 776 and Genealogy of the Holy War? Although I doubt they'd keep the difficulty level the same (since single-digit RNGs are no longer used in FE titles to my knowledge, which made the first games so biased), I'd like to see them both on the market.

Or, maybe that's a tad selfish.

Posted by Jackrabbit on October 8th, 2008 3:53 am   #
I've never played the game. Is it a RPG?

Posted by Anomaly on October 8th, 2008 3:58 am   #
Strategy/RPG.

Think Disgaea or Advance Wars with RPG Elements.

Posted by GrayPlague on October 8th, 2008 4:10 am   #
Only with a seemingly simplistic style that ends up being more awesomer. Yes, I did just make up a word.

Posted by GrayPlague on October 8th, 2008 4:12 am   #
Eck, I'd be satisfied for it to go straight to VC untranslated if that's all they could be bothered to do. I haven't been able to play any of the Japanese-only ('cept for FE6, which I bought) because the little voice inside my head says ROMs are bad. I'm sure I'd be able to find a script translation somewhere.

Posted by Anomaly on October 8th, 2008 4:15 am   #
They're both very good, but at the same time, VERY unfair. Chokepoints are frequently utilized because often times, you might see one unit surrounded by ten enemy units with no backup. Genealogy is especially infamous for this, and Thracia 776 is even more difficult, all factors accounted for. Both very good plays, translated or not, and very rewarding to complete.

Posted by GrayPlague on October 8th, 2008 4:24 am   #
From what I've heard, FE6>FE4 in terms of difficulty, so I should be able to handle that. Thracia, however, everyone has nightmares about the difficulty and sweet dreams about everything else. Unlike the reviewers who whine about Sacred Stones being too hard, I like a good challenge.

And in order to completely derail the topic, who else thinks that the opinion of Western reviewers is why IS dumbed down Fire Emblem after FE7?

Posted by Anomaly on October 8th, 2008 11:44 am   #
Personally, I found FE4 more difficult than FE6, but I guess that's sort of a psychological effect I had after adjusting to the new visual style FE6-FE8 are presented in.

I'm not sure if FE6 used the same single-digit RNG, but if it did, I can say they're at the same difficulty level. I guess it's personal experience from then on out, I had more luck in FE6 than I really did in FE4. (I had some characters with ridiculous growths in FE6, and that really helped)


Posted by Dr Tails on October 8th, 2008 3:55 am   #
Will Marth speak english? or still in Japanese? If he speaks japanese then I will not get this game

Posted by Anomaly on October 8th, 2008 3:58 am   #
He's obviously going to speak English.

Why the hell would they localize a game to the states and leave the text untranslated?

Try using that noggin a bit.

Posted by Kyle on October 8th, 2008 4:00 am   #

Posted by Anomaly on October 8th, 2008 4:02 am   #
Text, son. Text.

MMZ was left unlocalized, too.

Posted by Kyle on October 8th, 2008 4:19 am   #
A picture's worth a thousand words~

And this game is horrible, anyway.

Posted by Anomaly on October 8th, 2008 11:40 am   #
True, that. |:

Posted by RedLink on October 8th, 2008 7:29 pm   #
I think he means by his voice, since in both Melee and Brawl Marth doesn't speak English, but has everything else English.

Posted by Anomaly on October 8th, 2008 11:07 pm   #
That does sound about right.

Answering that question, none of the Fire Emblem games on portable platforms have voices.

Posted by GrayPlague on October 9th, 2008 12:12 am   #
And to compound on that, so far all voice acting jobs (in the American version, anyways) have sucked. I actually prefer Fire Emblem as a voiceless game.

Posted by Kyle on October 9th, 2008 12:15 am   #
I myself would settle for grunts and shouts, ala Link.


Or you could go for complete silence as they did even in the console Fire Emblem games, save for cutscenes.

Posted by Shades of Blue on October 9th, 2008 5:00 pm   #
I'm so looking forward to this game. Really can't wait till Q2 2009! :cool: